Pre-release data. All data is from the closed beta and community sources. It is incomplete and will change before and after launch.

Anima Codex

Relics

Gear you equip to an Anima for stats and an effect. There are no set bonuses; each Relic is a single piece. Some are exclusive to a Kardia. Filter by rarity or type below. All values are from the closed beta (via the Fandom wiki) and not officially confirmed.

All relics

28 shown

Ambrosia Staff

Ambrosia Staff?

4★
MP +40

Effect not yet documented.

Competition Sigil

Competition Sigil?

4★
Synergy SigilMR +10

The equipper gains the Competition Aspect.

Corny Joke

Corny Joke?

4★
Health +200, Attack SPD +10%Kardia: Cassio Rollex

Triggers once per battle: when Health drops below 50%, gain a Shield equal to 30% Max Health.

Guardian's Greatsword

Guardian's Greatsword?

4★
Health +200, Omnileech +15%

Effect not yet documented.

Hot-Blooded Tempo

Hot-Blooded Tempo?

4★
Health +500Kardia: Hua

Equipper heals themselves every 2s for 1% Max Health.

Hunter's Cuirass

Hunter's Cuirass?

4★
Health +600

Restore 5% of missing Health every 3s.

Journey's Beginning

Journey's Beginning?

4★
Armor +35, MR +35Kardia: Kiana

Gain Max Health equal to total Armor and MR.

Lingering Affection

Lingering Affection?

4★
MP +12, Attack SPD +10%Kardia: Nanafey

Every Basic Attack regenerates an additional 5 Energy.

Path of the Amphitheater

Path of the Amphitheater?

4★
ATK +35Kardia: Jalily Belau

Gain 12% ATK.

Rosemead

Rosemead?

4★
Energy +15, ATK +10%, MP +10%

Regenerate 10 Energy every 3s.

Royal Shield

Royal Shield?

4★
Armor +45, MR +45

Effect not yet documented.

Satiation Sigil

Satiation Sigil?

4★
Synergy SigilHealth +150

The equipper gains the Satiation Aspect.

Stonemason

Stonemason?

4★
Health +450, ATK +10%, MP +10%

Effect not yet documented.

Sweetness

Sweetness?

4★
MP +35Kardia: Maple Manybell

Gain 15% MP.

Trueshot Bow

Trueshot Bow?

4★
Attack SPD +50%

Effect not yet documented.

Witch's Staff

Witch's Staff?

4★
MP +30, CRIT Rate +20%

Skills can Critically Hit.

Evernight

Evernight?

5★
HP +250, ATK +20Kardia: Armand

Max Health and ATK both increase by 1% whenever an attack is used or received (max 20 stacks, lasts until end of battle). At max stacks, gain 18% Omnileech.

General's Wrath

General's Wrath?

5★
Treasure RelicATK +60, ATK +25%

When attacks hit opponents, deal 80% ATK as Physical DMG to other opponents within 1 hex of the target.

Hazetide Shroud

Hazetide Shroud?

5★
Treasure RelicATK +15%, Attack SPD +50%, MP +15%

When battle starts, gain immunity to Control Effects for 30s.

Lapis Orb

Lapis Orb?

5★
Treasure RelicMP +60, MP +15%

An iceball is summoned when Active Skills are used, Freezing all opponents for 1s.

Lightseeker

Lightseeker?

5★
MP +20, Attack SPD +15%Kardia: Prabhas

When DMG is dealt to opponents, also apply 33% Deep Wounds for 4s. Each time DMG is dealt to a new target, DMG dealt is increased by 3% (stacks).

Love Song

Love Song?

5★
Attack SPD +25%Kardia: Parayaya

For each attack used, Attack SPD increases by 5% (max 20 stacks). ATK and MP increase by 12% for every 10 stacks.

Powerthief

Powerthief?

5★
Treasure RelicHealth +200, ATK +10%, MP +10%

For each opponent defeated, the equipper's level increases by 2. If the equipper is defeated, this Relic disappears permanently.

Rain on the Yume No Ukihashi

Rain on the Yume No Ukihashi?

5★
HP +500, Armor +30, MR +30Kardia: Kumyo Kyo

Armor of all opponents within 2 hexes of the equipper is reduced by 30%, and they deal 20% less DMG to the equipper.

Rose's Thorns

Rose's Thorns?

5★
MP +30, CRIT Rate +35%Kardia: Parayaya

Skills can Critically Hit (if already able to, CRIT DMG +15%). On a Critical Hit, the targets' MR is reduced by 30% for 4s.

Splinter

Splinter?

5★
ATK +20Kardia: Blade

Gain 15% ATK and 12% Omnileech. Below 75% Health, gain +12% Omnileech; above 75% Health, gain +15% ATK.

Victory Pact

Victory Pact?

5★
ATK +25, CRIT Rate +30%Kardia: Sir Champion

Skills can Critically Hit (if already able to, CRIT DMG +12%). When Basic Attacks Critically Hit, ATK increases by 2% (stacks).

Witching Hour Banquet

Witching Hour Banquet?

5★
Energy +20, MP +20Kardia: Hungrille

After battle starts, gain 15% MP every 6s (stacks). Once per battle: if Health falls to 50%, become Untargetable and immune to all DMG for 2s.