Relics
All relics
28 shown

Ambrosia Staff?
4★Effect not yet documented.

Competition Sigil?
4★The equipper gains the Competition Aspect.

Corny Joke?
4★Triggers once per battle: when Health drops below 50%, gain a Shield equal to 30% Max Health.

Guardian's Greatsword?
4★Effect not yet documented.

Hot-Blooded Tempo?
4★Equipper heals themselves every 2s for 1% Max Health.

Hunter's Cuirass?
4★Restore 5% of missing Health every 3s.

Journey's Beginning?
4★Gain Max Health equal to total Armor and MR.

Lingering Affection?
4★Every Basic Attack regenerates an additional 5 Energy.

Path of the Amphitheater?
4★Gain 12% ATK.

Rosemead?
4★Regenerate 10 Energy every 3s.

Royal Shield?
4★Effect not yet documented.

Satiation Sigil?
4★The equipper gains the Satiation Aspect.

Stonemason?
4★Effect not yet documented.

Sweetness?
4★Gain 15% MP.

Trueshot Bow?
4★Effect not yet documented.

Witch's Staff?
4★Skills can Critically Hit.

Evernight?
5★Max Health and ATK both increase by 1% whenever an attack is used or received (max 20 stacks, lasts until end of battle). At max stacks, gain 18% Omnileech.

General's Wrath?
5★When attacks hit opponents, deal 80% ATK as Physical DMG to other opponents within 1 hex of the target.

Hazetide Shroud?
5★When battle starts, gain immunity to Control Effects for 30s.

Lapis Orb?
5★An iceball is summoned when Active Skills are used, Freezing all opponents for 1s.

Lightseeker?
5★When DMG is dealt to opponents, also apply 33% Deep Wounds for 4s. Each time DMG is dealt to a new target, DMG dealt is increased by 3% (stacks).

Love Song?
5★For each attack used, Attack SPD increases by 5% (max 20 stacks). ATK and MP increase by 12% for every 10 stacks.

Powerthief?
5★For each opponent defeated, the equipper's level increases by 2. If the equipper is defeated, this Relic disappears permanently.

Rain on the Yume No Ukihashi?
5★Armor of all opponents within 2 hexes of the equipper is reduced by 30%, and they deal 20% less DMG to the equipper.

Rose's Thorns?
5★Skills can Critically Hit (if already able to, CRIT DMG +15%). On a Critical Hit, the targets' MR is reduced by 30% for 4s.

Splinter?
5★Gain 15% ATK and 12% Omnileech. Below 75% Health, gain +12% Omnileech; above 75% Health, gain +15% ATK.

Victory Pact?
5★Skills can Critically Hit (if already able to, CRIT DMG +12%). When Basic Attacks Critically Hit, ATK increases by 2% (stacks).

Witching Hour Banquet?
5★After battle starts, gain 15% MP every 6s (stacks). Once per battle: if Health falls to 50%, become Untargetable and immune to all DMG for 2s.