Pre-release data. All data is from the closed beta and leaks. It is incomplete and will change before and after launch.

Anima Codex
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Mechanics & synergies

How battles work, and every Aspect and Trait synergy with its breakpoints. Numbers are community-sourced from the beta (via the Fandom wiki) and not officially confirmed.

The battle in one minute

  • You deploy your Anima on a hex board (4 rows × 7) in a prep phase, then start the fight. Positioning matters — front rows tank, back rows carry.
  • Combat is semi-auto: Anima auto-attack and fire their skills as energy fills; you actively trigger your characters’ abilities.
  • Each Anima has one Aspect and one Trait — two synergy axes; stacking copies unlocks team buffs at breakpoints (below).
  • You field 3 characters (Animasters). The active leader — the Kardia — grants a Law (its exclusive effect) and can be controlled mid-fight; all three give Talismans (gear).
  • At set rounds you pick 1 of 3 augments ("Nexus Hextech"); an in-match shop also appears (seen in 2026 footage; the 2025 build had none).
  • It’s PvE — story, open-world capture (Bond Encounters) and bosses. No confirmed PvP.

Aspects

The team-wide "element" synergies. 17 grant a buff right now.

Satiation?

Summons Riceblooms that heal allied Satiation Anima for 12% missing HP every 3s; healed units gain stacking ATK & MP (max 5).

  • 2+3% ATK & MP
  • 4+6% ATK & MP
  • 6+9% ATK & MP, +22% Max HP, +6% DMG
  • 8+12% ATK & MP, +60% Max HP, +18% DMG

Hate?

Uses Rancor instead of Energy; at battle start raises Rancor and enters Vengeance for 4s (Atk SPD + MP).

  • 22 Rancor, +40% Atk SPD, +25% MP
  • 44 Rancor, +85% Atk SPD, +35% MP
  • 66 Rancor, +150% Atk SPD, +60% MP

Light?

Light Anima gain ATK/MP; after 6s create Shining Light (more ATK/MP + a shield from Max HP).

  • 3+12% ATK/MP, +20% Max HP shield
  • 5+22% ATK/MP, +30% shield
  • 7+32% ATK/MP, +40% shield, AoE True DMG (10% Max HP)
  • 9+60% ATK/MP, +100% shield, +60% True DMG

Dark?

Creates an Umbral Shroud (size scales with Dark Anima); allies inside gain a shield, Dark Anima gain Atk SPD.

  • 2180 shield, +15% Atk SPD
  • 4380 shield, +35% Atk SPD
  • 6620 shield, +60% Atk SPD
  • 81080 shield, +100% Atk SPD, AoE stun 3s + Burning

Memory?

Increases Memory Anima Max HP; summons a Mnemobiblion leveled by how many Memory Anima are deployed.

  • 3+150 Max HP; Tier 1 Mnemobiblion
  • 6+450 Max HP; Tier 2
  • 9+1200 Max HP; Tier 3 (enters at battle start)

Love?

Love Anima gain Max HP and create equippable Rings; the Active Skill adds stacks (max 10).

  • 3+15% Max HP; 1 Ring of Love
  • 5+35% Max HP; add Ring of Longing
  • 7+60% Max HP; Rings upgrade

Change?

Pick an ally Change Anima → all allies gain a Buff (type depends on the chosen Anima); each Relic equipped boosts buffs +20%.

  • 2+100% buff
  • 3+165% buff
  • 4+250% buff

Beauty?

Beauty Anima have a chance after their Active Skill to attract butterflies, granting +20 Energy to self and the nearest ally.

  • 235% chance
  • 450% chance

Competition?

Competition Anima gain Atk SPD and earn Points (1 Point = +0.1% Atk SPD); reward tiers at 100/200/400/999 Points.

  • 2+12% Atk SPD
  • 4+20% Atk SPD
  • 6+45% Atk SPD
  • 9+100% Atk SPD; rewards enhanced

Insatiability?

Allies gain Atk SPD + Omnileech scaled to % missing HP; Insatiability Anima get +50% of the effect.

  • 2per 1% missing HP: +0.5% Atk SPD, +0.2% Omnileech
  • 3per 1% missing HP: +0.7% Atk SPD, +0.3% Omnileech

War?

+35% Crit Rate to War Anima. (Only one tier is documented; breakpoints unconfirmed.)

Pride?

+35% Crit Rate to Pride Anima. (Breakpoints unconfirmed.)

Reality?

+30% ATK to Reality Anima (added ~v0.3.0). Breakpoints unconfirmed.

Strength?

+30% Max HP to Strength Anima (added ~v0.3.0). Breakpoints unconfirmed.

Ugliness?

+30% Max HP to Ugliness Anima (added ~v0.3.0). Breakpoints unconfirmed.

Oblivion?

Playable Aspect added in v0.3.0 (Sovereign: Darsea). No board-synergy breakpoints published yet.

Joy?

Playable Aspect added in v0.3.0 (Sovereign: Lestrange; Plane 'Eternal Carnival'). No board-synergy breakpoints published yet.

Lore-only Aspects (no synergy yet): Peace, Right, Regret, Weakness.

Traits

The combat-role synergies. 11 total.

Striker?

Front-row bulky melee DPS (HP-scaling)

Charges the front line; durability scales with Max HP.

  • 2+150 Max HP to all (+15% to Strikers)
  • 4+300 (+35%)
  • 6+350 (+60%)
  • 8+600 (+100%)

Blaster?

Back-row ranged DPS

Rewarded for attacking from range (bonus when far from target).

  • 2+10% ATK (+20% if >2 hexes away)
  • 4+16% (+32%)
  • 6+25% (+50%)
  • 8+40% (+100%)

Mastermind?

Back-row utility / MP battery

Generates MP for the team; summons and traps.

  • 2+8% MP to all (+16% to Masterminds)
  • 4+12% (+30%)
  • 6+16% (+55%)
  • 8+40% (+100%)

Hothead?

Front-row crit disruptor

Trades defense for offense; crit-focused.

  • 2+15% Omnileech, +20% Crit Rate
  • 4+25%, +45%
  • 6+40%, +60%; +100% Crit Rate after first kill

Gladiator?

Mid-row sustained duelist

Heals on kills; strong sustained damage.

  • 2+12% ATK, heal 10% HP on kill
  • 4+22%, 15%
  • 6+35%, 20%

Cherubim?

Back-row healer / support

Amplifies the team's healing and shielding.

  • 2+6% heal & shield power
  • 3+10%
  • 4+15%
  • 5+25%

Explorer?

Mid-row mobile Atk-SPD carry

Stacks attack speed as it fights; Omnileech at max stacks.

  • 2+5% Atk SPD per attack, max 6 (+8% to Explorers)
  • 4+9% (+15%)
  • 6+13% (+25%)
  • 8+20% (+45%)

Protector?

Front-row tank

Gains Armor & MR; shields the backline.

  • 2+28 Armor & MR (start, and again at ≤50% HP)
  • 4+56 / +56
  • 6+80 / +80
  • 8+120 / +120

Mascot?

Back-row passive MP support

Passively generates MP for the team.

  • 2+2% MP to all every 3s per surviving Mascot
  • 3+2%
  • 4+3%

Biggun?

Front-row CC-immune self-sustain tank

Innate crowd-control immunity; heals over time.

  • 2Heal 2% Max HP every 3s (CC immune)
  • 3Heal 3% Max HP every 3s

Spook?

Back-row burst assassin

Periodically untargetable; next attack guaranteed crit.

  • 2Untargetable every 8s; next hit guaranteed crit, +70% Crit DMG
  • 3+150% Crit DMG