Pre-release data. All data is from the closed beta and community sources. It is incomplete and will change before and after launch.

Anima Codex

Mechanics & synergies

How battles work, and every Aspect and Trait synergy with its breakpoints. Numbers come from the community beta data (via the Fandom wiki) and are not officially confirmed.

The battle in one minute

  • You deploy your Anima on a hex board (4 rows × 7) in a prep phase, then start the fight. Positioning matters: front rows tank, back rows carry.
  • Combat is semi-auto: Anima auto-attack and fire their skills as energy fills, and you actively trigger your characters’ abilities.
  • Each Anima has one Aspect and one Trait (two synergy axes). Stacking copies unlocks team buffs at breakpoints (below).
  • You field 3 characters (Animasters). The active leader, the Kardia, grants an Exclusive Principle (its exclusive effect) and can be controlled mid-fight. All three give Offer Relics (gear).
  • At set rounds you pick 1 of 3 augments ("Nexus Hextech"); an in-match shop also appears (seen in 2026 footage; the 2025 build had none).
  • It’s PvE: story, open-world capture (Bond Encounters) and bosses. No confirmed PvP.

Aspects

The team-wide "element" synergies. 17 grant a buff right now.

SatiationSatiation?

Summons Riceblooms that heal allied Satiation Anima for 12% missing HP every 3s; healed units gain stacking ATK & MP (max 5).

  • 2+3% ATK & MP
  • 4+6% ATK & MP
  • 6+9% ATK & MP, +22% Max HP, +6% DMG
  • 8+12% ATK & MP, +60% Max HP, +18% DMG

HateHate?

Uses Rancor instead of Energy; at battle start raises Rancor and enters Vengeance for 4s (Atk SPD + MP).

  • 22 Rancor, +40% Atk SPD, +25% MP
  • 44 Rancor, +85% Atk SPD, +35% MP
  • 66 Rancor, +150% Atk SPD, +60% MP

LightLight?

Light Anima gain ATK/MP; after 6s create Shining Light (more ATK/MP + a shield from Max HP).

  • 3+12% ATK/MP, +20% Max HP shield
  • 5+22% ATK/MP, +30% shield
  • 7+32% ATK/MP, +40% shield, AoE True DMG (10% Max HP)
  • 9+60% ATK/MP, +100% shield, +60% True DMG

DarkDark?

Creates an Umbral Shroud (size scales with Dark Anima); allies inside gain a shield, Dark Anima gain Atk SPD.

  • 2180 shield, +15% Atk SPD
  • 4380 shield, +35% Atk SPD
  • 6620 shield, +60% Atk SPD
  • 81080 shield, +100% Atk SPD, AoE stun 3s + Burning

MemoryMemory?

Increases Memory Anima Max HP; summons a Mnemobiblion leveled by how many Memory Anima are deployed.

  • 3+150 Max HP; Tier 1 Mnemobiblion
  • 6+450 Max HP; Tier 2
  • 9+1200 Max HP; Tier 3 (enters at battle start)

LoveLove?

Love Anima gain Max HP and create equippable Rings; the Active Skill adds stacks (max 10).

  • 3+15% Max HP; 1 Ring of Love
  • 5+35% Max HP; add Ring of Longing
  • 7+60% Max HP; Rings upgrade

ChangeChange?

Pick an ally Change Anima → all allies gain a Buff (type depends on the chosen Anima); each Relic equipped boosts buffs +20%.

  • 2+100% buff
  • 3+165% buff
  • 4+250% buff

BeautyBeauty?

Beauty Anima have a chance after their Active Skill to attract butterflies, granting +20 Energy to self and the nearest ally.

  • 235% chance
  • 450% chance

CompetitionCompetition?

Competition Anima gain Atk SPD and earn Points (1 Point = +0.1% Atk SPD); reward tiers at 100/200/400/999 Points.

  • 2+12% Atk SPD
  • 4+20% Atk SPD
  • 6+45% Atk SPD
  • 9+100% Atk SPD; rewards enhanced

InsatiabilityInsatiability?

Allies gain Atk SPD + Omnileech scaled to % missing HP; Insatiability Anima get +50% of the effect.

  • 2per 1% missing HP: +0.5% Atk SPD, +0.2% Omnileech
  • 3per 1% missing HP: +0.7% Atk SPD, +0.3% Omnileech

WarWar?

+35% Crit Rate to War Anima. (Only one tier is documented; breakpoints unconfirmed.)

PridePride?

+35% Crit Rate to Pride Anima. (Breakpoints unconfirmed.)

RealityReality?

+30% ATK to Reality Anima (added ~v0.3.0). Breakpoints unconfirmed.

StrengthStrength?

+30% Max HP to Strength Anima (added ~v0.3.0). Breakpoints unconfirmed.

UglinessUgliness?

+30% Max HP to Ugliness Anima (added ~v0.3.0). Breakpoints unconfirmed.

Oblivion?

Playable Aspect added in v0.3.0 (Sovereign: Darsea). No board-synergy breakpoints published yet.

Joy?

Playable Aspect added in v0.3.0 (Sovereign: Lestrange; Plane 'Eternal Carnival'). No board-synergy breakpoints published yet.

Lore-only Aspects (no synergy yet): Peace, Right, Regret, Weakness, Prosperity.

Traits

The combat-role synergies. 11 total.

StrikerStriker?

Front-row bulky melee DPS (HP-scaling)

Charges the front line; durability scales with Max HP.

  • 2+150 Max HP to all (+15% to Strikers)
  • 4+300 (+35%)
  • 6+350 (+60%)
  • 8+600 (+100%)

BlasterBlaster?

Back-row ranged DPS

Rewarded for attacking from range (bonus when far from target).

  • 2+10% ATK (+20% if >2 hexes away)
  • 4+16% (+32%)
  • 6+25% (+50%)
  • 8+40% (+100%)

MastermindMastermind?

Back-row utility / MP battery

Generates MP for the team; summons and traps.

  • 2+8% MP to all (+16% to Masterminds)
  • 4+12% (+30%)
  • 6+16% (+55%)
  • 8+40% (+100%)

HotheadHothead?

Front-row crit disruptor

Trades defense for offense; crit-focused.

  • 2+15% Omnileech, +20% Crit Rate
  • 4+25%, +45%
  • 6+40%, +60%; +100% Crit Rate after first kill

GladiatorGladiator?

Mid-row sustained duelist

Heals on kills; strong sustained damage.

  • 2+12% ATK, heal 10% HP on kill
  • 4+22%, 15%
  • 6+35%, 20%

CherubimCherubim?

Back-row healer / support

Amplifies the team's healing and shielding.

  • 2+6% heal & shield power
  • 3+10%
  • 4+15%
  • 5+25%

ExplorerExplorer?

Mid-row mobile Atk-SPD carry

Stacks attack speed as it fights; Omnileech at max stacks.

  • 2+5% Atk SPD per attack, max 6 (+8% to Explorers)
  • 4+9% (+15%)
  • 6+13% (+25%)
  • 8+20% (+45%)

ProtectorProtector?

Front-row tank

Gains Armor & MR; shields the backline.

  • 2+28 Armor & MR (start, and again at ≤50% HP)
  • 4+56 / +56
  • 6+80 / +80
  • 8+120 / +120

MascotMascot?

Back-row passive MP support

Passively generates MP for the team.

  • 2+2% MP to all every 3s per surviving Mascot
  • 3+2%
  • 4+3%

BiggunBiggun?

Front-row CC-immune self-sustain tank

Innate crowd-control immunity; heals over time.

  • 2Heal 2% Max HP every 3s (CC immune)
  • 3Heal 3% Max HP every 3s

SpookSpook?

Back-row burst assassin

Periodically untargetable; next attack guaranteed crit.

  • 2Untargetable every 8s; next hit guaranteed crit, +70% Crit DMG
  • 3+150% Crit DMG