Nexus Strands
A Nexus Strand is gear that fires an effect when the battle starts, such as a shield, an opener, or crowd control. Strands are grouped by role like Damage, Sustain and Utility.
All strands
22 shown

Arcane Surge?
4★Effect not yet documented.
Effect not yet documented on the source wiki. Obtained from Apex Club Challenges / Echo Pawnshop.

Bloom As One?
5★When battle starts, gain 2.5%/4.0% Max Health, MP and ATK for every allied unit on the field who shares a Synergy with itself.
Dual-rarity 4★/5★ (2.5% / 4.0%).

Brief as Morning Dew?
4★When battle starts, gain a Shield equal to 50% Max Health that decays over 6s.

Cosmic Torrent?
5★The first time the Active Skill is used this battle, DMG increases by 42%/70%.
Dual-rarity 4★/5★ (42% / 70%).

Heat Ray?
5★When battle starts, fire a piercing beam across the battlefield, applying 0.5% Burning and 33% Deep Wounds to opponents hit for 10/15s.
Dual-rarity 4★/5★ (10s / 15s).

Legacy Bastion?
4★Effect not yet documented.
Effect not yet documented on the source wiki.

Metamorphosis?
5★15s after battle starts, gain 25%/40% Max Health and 18%/30% DMG dealt.
Dual-rarity 4★/5★.

Offensive and Defensive Synergy?
4★Gain 12% ATK and 12% of ATK as Armor and MR.

Raise the Ramparts?
5★When battle starts, reduce the enemy with the highest current Health to 85%/80% and gain Shield equal to Health lost (capped at 50% of own Max Health).
Dual-rarity 4★/5★.

Stasis Ray?
5★When battle starts, fire a piercing beam across the battlefield, applying 15%/25% Energy Jam to opponents hit.
Dual-rarity 4★/5★.

Stun Beam?
5★When battle starts, fire a beam that Stuns the first opponent hit for 2.0/3.0s.
Dual-rarity 4★/5★.

Tempered Steel?
5★Gain 16% ATK, plus another 8% ATK for each Relic equipped.
Dual-rarity 4★/5★ (4★ values not yet documented).

Tempo of Battle?
5★After battle starts, regenerate 5/8 Energy per second for 10s.
Dual-rarity 4★/5★.

Binding Circle?
5★When battle starts, mark all opponents within 1 hex; marked opponents deal 40% less DMG to the Strandbearer for 15s.

Bloodborn Hero?
5★When battle starts, transfer 15% of Max Health, ATK and MP to the strongest allied unit within 1 hex.

Drunken Bladework?
5★When battle starts, gain 15% Attack SPD and DMG dealt for 10s; defeating an opponent during this time raises it to 30% and the duration to 30s.

Eleventh-Hour Muster?
5★When battle starts, copy a random Kardia Relic from the closest allied unit.

Mend to Rend?
5★After battle starts, gain 20% Omnileech and enhance the next Basic Attack to deal bonus True DMG equal to 25% of the amount Healed (lasts 15s).

Rock Solid?
5★Gain 15% Max Health, plus another 10% Max Health for each Relic equipped.

Shorebreaker?
5★Basic Attacks deal 50% ATK as Magic DMG to all opponents within 1 hex of the target.

Tempered Heavy Armor?
5★Effect not yet documented.
Effect not yet documented on the source wiki.

Thunder on the Waves?
5★Gain 35% CRIT Rate, plus 8% CRIT DMG for each Relic equipped.