Pre-release data. All data is from the closed beta and community sources. It is incomplete and will change before and after launch.

Anima Codex

Nexus Strands

Gear that triggers an effect when battle starts: damage openers, shields, crowd control and buffs. Many are dual-rarity (a stronger 5★ version of a 4★), and those are shown once at their 5★ values. Filter by rarity or type below. All values are from the closed beta (via the Fandom wiki) and not officially confirmed.

A Nexus Strand is gear that fires an effect when the battle starts, such as a shield, an opener, or crowd control. Strands are grouped by role like Damage, Sustain and Utility.

All strands

22 shown

Arcane Surge

Arcane Surge?

4★
Damage

Effect not yet documented.

Effect not yet documented on the source wiki. Obtained from Apex Club Challenges / Echo Pawnshop.

Bloom As One

Bloom As One?

5★
Damage

When battle starts, gain 2.5%/4.0% Max Health, MP and ATK for every allied unit on the field who shares a Synergy with itself.

Dual-rarity 4★/5★ (2.5% / 4.0%).

Brief as Morning Dew

Brief as Morning Dew?

4★
Sustain

When battle starts, gain a Shield equal to 50% Max Health that decays over 6s.

Cosmic Torrent

Cosmic Torrent?

5★
Damage

The first time the Active Skill is used this battle, DMG increases by 42%/70%.

Dual-rarity 4★/5★ (42% / 70%).

Heat Ray

Heat Ray?

5★
Utility

When battle starts, fire a piercing beam across the battlefield, applying 0.5% Burning and 33% Deep Wounds to opponents hit for 10/15s.

Dual-rarity 4★/5★ (10s / 15s).

Legacy Bastion

Legacy Bastion?

4★
Sustain

Effect not yet documented.

Effect not yet documented on the source wiki.

Metamorphosis

Metamorphosis?

5★
Damage

15s after battle starts, gain 25%/40% Max Health and 18%/30% DMG dealt.

Dual-rarity 4★/5★.

Offensive and Defensive Synergy

Offensive and Defensive Synergy?

4★
Damage

Gain 12% ATK and 12% of ATK as Armor and MR.

Raise the Ramparts

Raise the Ramparts?

5★
Special

When battle starts, reduce the enemy with the highest current Health to 85%/80% and gain Shield equal to Health lost (capped at 50% of own Max Health).

Dual-rarity 4★/5★.

Stasis Ray

Stasis Ray?

5★
Utility

When battle starts, fire a piercing beam across the battlefield, applying 15%/25% Energy Jam to opponents hit.

Dual-rarity 4★/5★.

Stun Beam

Stun Beam?

5★
Utility

When battle starts, fire a beam that Stuns the first opponent hit for 2.0/3.0s.

Dual-rarity 4★/5★.

Tempered Steel

Tempered Steel?

5★
Damage

Gain 16% ATK, plus another 8% ATK for each Relic equipped.

Dual-rarity 4★/5★ (4★ values not yet documented).

Tempo of Battle

Tempo of Battle?

5★
Damage

After battle starts, regenerate 5/8 Energy per second for 10s.

Dual-rarity 4★/5★.

Binding Circle

Binding Circle?

5★
Sustain

When battle starts, mark all opponents within 1 hex; marked opponents deal 40% less DMG to the Strandbearer for 15s.

Bloodborn Hero

Bloodborn Hero?

5★
Buffer

When battle starts, transfer 15% of Max Health, ATK and MP to the strongest allied unit within 1 hex.

Drunken Bladework

Drunken Bladework?

5★
Damage

When battle starts, gain 15% Attack SPD and DMG dealt for 10s; defeating an opponent during this time raises it to 30% and the duration to 30s.

Eleventh-Hour Muster

Eleventh-Hour Muster?

5★
Special

When battle starts, copy a random Kardia Relic from the closest allied unit.

Mend to Rend

Mend to Rend?

5★
Damage

After battle starts, gain 20% Omnileech and enhance the next Basic Attack to deal bonus True DMG equal to 25% of the amount Healed (lasts 15s).

Rock Solid

Rock Solid?

5★
Sustain

Gain 15% Max Health, plus another 10% Max Health for each Relic equipped.

Shorebreaker

Shorebreaker?

5★
Damage

Basic Attacks deal 50% ATK as Magic DMG to all opponents within 1 hex of the target.

Tempered Heavy Armor

Tempered Heavy Armor?

5★
Sustain

Effect not yet documented.

Effect not yet documented on the source wiki.

Thunder on the Waves

Thunder on the Waves?

5★
Damage

Gain 35% CRIT Rate, plus 8% CRIT DMG for each Relic equipped.