Pre-release data. All data is from the closed beta and leaks. It is incomplete and will change before and after launch.

Anima Codex

Comp Tier List

Ranked team comps — what to build and why. Each one opens straight in the Comp Builder, so you can tweak it and share it. Tiers run S (top) down to C (niche).
How these tiers work (read me)

The game isn’t out yet, so there are no real win rates. For now every tier is theorycrafted — judged on synergy breakpoints, rarity and known kits — and clearly marked “not measured yet.”

Once the beta gives us real match data, the same page will show win rates and rank by this rule:

  • S · ≥ 55% win rate
  • A · 5255%
  • B · 4852%
  • C · below 48%
6 comps
S

Top of the meta

S

Striker Aggro

?

Flood the board with Strikers and Hotheads and end the fight before the enemy sets up.

Win rate — not measured yetDifficulty: Easy
AggroBurst
Blade
Blade
Bladehound
5
Bladehound
Cinechel
5
Cinechel
Puddlipup
4
Puddlipup
Furrari
4
Furrari
Bunmareen
3
Bunmareen
Mushgloomini
3
Mushgloomini
Mesmerith
5
Mesmerith
Camcorgi
5
Camcorgi
Cublade
3
Cublade
Active synergies:Striker ×6Hothead ×3
Why this tier & how to play ▾

Two damage synergies at once: Striker x6 plus Hothead x3. Forgiving to build (mixed rarities) and the strongest all-round opener in our current data. Bladehound and Cinechel are the carries — keep them alive and the comp snowballs. Weak into heavy shield/sustain walls.

A

Very strong

A

Satiation Sustain

?

Out-heal everything: stack Satiation for value and Cherubim for the heals, win the long game.

Win rate — not measured yetDifficulty: Medium
SustainControl
Hungrille
Hungrille
Puddlipup
4
Puddlipup
Vulberry
4
Vulberry
Nomnom
3
Nomnom
Pupanoo
3
Pupanoo
Frigull
4
Frigull
Hoggit
Hoggit
Chowpownd
5
Chowpownd
Plumelune
4
Plumelune
Octopourri
4
Octopourri
Active synergies:Satiation ×6Cherubim ×3
Why this tier & how to play ▾

Satiation x6 plus Cherubim x3, fronted by Hungrille (the Satiation queen). Beats aggro by simply outlasting it; loses to burst comps that kill the carry before the heals stack. Needs a fair few Satiation units, so it's a step harder to assemble.

A

Light Radiance

?

Go all-in on the Light aspect for its highest breakpoint, with a Protector core to survive the ramp.

Win rate — not measured yetDifficulty: Hard
ScalingControl
Prabhas
Prabhas
Bunmareen
3
Bunmareen
Apollinis
4
Apollinis
Glampa
5
Glampa
Chimaura
4
Chimaura
Starspine
4
Starspine
Lumehart
5
Lumehart
Capybunner
3
Capybunner
Felinoxie
4
Felinoxie
Hoppelon
5
Hoppelon
Active synergies:Light ×7Protector ×3
Why this tier & how to play ▾

Pushes Light all the way to x7 (a top breakpoint) under Prabhas, the Sunfire monk, with Protector x3 buying time. Very strong when it comes online but demanding — it needs seven specific Light units, which is why it's A and not S today.

B

Solid / situational

B

Mastermind Control

?

Mastermind core with a Blaster back line — control the board and grind out value.

Win rate — not measured yetDifficulty: Medium
ControlScaling
Kumyo Kyo
Kumyo Kyo
Waxula
5
Waxula
Starspine
4
Starspine
Vulberry
4
Vulberry
Eggnok
4
Eggnok
Faeflux
4
Faeflux
Donubi
3
Donubi
Cumulon
5
Cumulon
Squarel
3
Squarel
Framamba
4
Framamba
Active synergies:Mastermind ×6Blaster ×3Competition ×2
Why this tier & how to play ▾

Mastermind x6 plus Blaster x3 under Kumyo Kyo. Solid and flexible, but with one main offensive synergy it leans on good positioning and the right matchup, so it sits mid-tier for now.

B

Competition Arena

?

A themed Competition + Explorer board led by the Grand Championship's own host.

Win rate — not measured yetDifficulty: Easy
TempoFlex
Sir Champion
Sir Champion
Squarel
3
Squarel
Furrari
4
Furrari
Marshalbird
4
Marshalbird
Hoppelon
5
Hoppelon
Pomparrot
5
Pomparrot
Derpydile
3
Derpydile
Taileep
4
Taileep
Pupanoo
3
Pupanoo
Chimaura
4
Chimaura
Active synergies:Competition ×6Explorer ×5
Why this tier & how to play ▾

Competition x6 plus Explorer x5 under Sir Champion. Easy to build from common units and a fun all-rounder, but mid-power — no single carry hits as hard as the aggro or sustain comps, so it's a comfortable B.

C

Niche / off-meta

C

Dark Spook

?

A niche disruption board: Dark pressure plus the rare Spook units to mess with the enemy line.

Win rate — not measured yetDifficulty: Hard
DisruptionNiche
Armand
Armand
Felinoxie
4
Felinoxie
Lumeridon
4
Lumeridon
Noctumbra
5
Noctumbra
Mushgloomini
3
Mushgloomini
Vixemourne
4
Vixemourne
Donnatallow
3
Donnatallow
Corvariatio
5
Corvariatio
Rosfurcate
4
Rosfurcate
Active synergies:Dark ×6Spook ×2
Why this tier & how to play ▾

Dark x6 plus Spook x2 under Armand (Novarch of Dark). Genuinely off-meta — only two Spook units exist, so the synergy is shallow and the comp is situational. Fun and spiky against specific teams, but not a generalist; that's why it's C, not the raw power.